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Old May 17, 2007, 11:28 PM // 23:28   #1
Pre-Searing Cadet
 
Join Date: May 2005
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Default CC: Martial Artist

I've made several concept classes on other forums, and figured I'd post them here in their own thread as I thought you guys might find them interesting. Anyways...
Martial Artist
The standard weapons of a Martial Artist would be his fists, combined with gauntlets/gloves for calculating damage. The damage type is 'blunt'.
They are two-handed.

With them comes a chance to 'kick' your enemy. After kicking him a mark will appear above him, like a chinese letter. These marks have various effects. There are 5 in total.

Balthazar's Mark --> Adrenaline gain of target foe is increased by 50% for 5 seconds. The mark then disappears.
Melandru's Mark --> All conditions inflicted on the target in the next 8 seconds have their duration doubled. Additionally for the first 4 seconds, target foe cannot have conditions removed. After 8 seconds the mark disappears.
Grenth's Mark --> For 5 seconds, target foe suffers from 1 Energy degeneration. For the next 5 seconds, target foe gains 33% less healing.
Lyssa's Mark --> When applied Lyssa's Mark restores 5 energy. After 4 seconds Lyssa's Mark ends. When Lyssa's Mark ends, the applier steals 10 energy.
Dwayna's Mark --> For 10 seconds whenever target foe is damaged the damager gains 15 health and +1 Health regeneration. When Dwayna's Mark ends all Health regenerated by the attackers is lost.

All gauntlets can inflict one of these Marks. Each Gauntlet will have Dwayna/Lyssa/etc. under it's name, that gods name is the mark it can inflict.
Gauntlets have a hidden mod which gives the wielder's a 2% chance to kick.

They deal the same amount of DPS as Sword's at the same rate, but with closer min-max values, so theyre damage is MORE CONSISTENT.

Primary Attribute
Caligraphy
Increases your chance to kick by 2% per Rank of Caligraphy. Increases the effectiveness of skills working with Marks.

Secondary attributes
Gauntlet Mastery
Increases your chance to critical hit with Gauntlets. Many skills, including offensive attacks and stances, become better with a higher Gauntlet Mastery.

Meditation
Many skills, especially concerning your defense and the healing of your teammates, become more effective with higher Meditation. Has no inherent effect.

Fighting Art
Many skills, especially concerning your teams offensive abilities, become more effective with higher Fighting Art. Has no inherent effect.

Sample Skills:
Caligraphy
Brushed Mind
5nrg/1/30s
Enchantment Spell. For 5..17..21 seconds your chance to apply a mark is increased by 1..12.16%. Their duration is lowered by 50..40..33%.

Ink's Guidance
10nrg/1s/20s
Elite Hex Spell. For 5..17..21 seconds, whenever target foe is effected by a mark, you attacks cannot fail to hit.

Gauntlet Mastery
Cleansed Fist
5nrg/--/6s
Fist attack. If this attack hits, target foe takes +1..12..16 damage. If you are not suffering from a condition, you deal another +10..22..26 damage.

Cleansing Fist
15nrg/--/20s
Fist attack. If this attack hits, you lose all conditions. Per condition lost in this way, you regain 1 energy.

Kicking Strike
5nrg/--/15s
Elite Fist attack. If this attack hits, target foe is kicked. The mark applied will last twice it's duration. This mark can be applied upon another mark.

Meditation
Blind Avoidance
4a/--/12s
Stance. For 2..10..12 seconds, you evade 75% of all attacks. Everytime you block an attack in this way, you are blinded and dazed for 2..1..1 seconds.

Nine Tails Ritual
9a/--/9s
Shout. All party members within earshot are cleansed of all conditions. You are immobile for 9..2..0 seconds. Per conditions removed, each party member is restored 2..13..18 health.

Shukaku's Silence
1a/--/1s
Elite Stance. For 1..7..9 seconds, you evade all attacks. Per attack evaded you cannot gain adrenaline for 6..3..2 seconds. While in this stance, you regenerate 0 energy. You gain 1..7..9 energy when this stance ends.

Fighting Arts
Spiral of the Five
5e&5a/--/20s
Gauntlet attack. This attack deals no damage. Everyone nearby to you is suffering from a mark.

Markings of Grace
10e/2s/15s
Enchantment spell. For 5..12..15 seconds, target other ally attacks 33% faster. This enchantment ends when the ally misses.

Powerful Portent
5e&2a/--/12s
Elite Shout. For 7..17..21 seconds, all allies within earshot have a 2..4..5% chance to apply your mark whenever they attack. Your mark causes a target to be unable to evade or block attacks.

Armor:
70AL
+3 Energy regen
Standard +25 AL against Physical attacks.
Insignia's
+15 armor while attacking a marked target
+1 energy regen while in a stance (non-stackable)

They look pretty much how you'd expect a martial artist to look.

Alrighty any thoughts?
Dagaira Annuvil is offline   Reply With Quote
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